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Flyspray Tasklist and Planning Calendar
5 Points Guide to Content Addition
19 november 2009 – The artist that knows how to read :)
Nov
18
Game Loop | Players Progression | v01
Game Progression
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Game Loop | Players Progression | v02
Game Loop | Players Progression | v03
Gameplay Parameters | Stability, Weight and Materials
Craft Sets Descriptions
Bytes: The 0.99 Problem | Adam Saltsman | Gamasutra Blogs
6 dec 2009 |I “checked” the tracks
4 dec 2009 | control your curves…
League Rules
27 nov 2009 | 1st Craft driving lesson :)
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Recent Posts
a draft icon for iphone done
Track files updated!
iPhone Design & Marketing Notes | Gamasutra Blog | Adams Saltsman
A story for the game
24 jan 2010 | on a new track :)
All Tracks Descriptions
Slide Gameplay Mechanism
Weapons List v01
Why is there a need for a story in a racing game?
Game Loop | Players Progression | v03
11 Jan 2010 | Accelerometer and task system
3 jan 2010 | Bonne année ! happy new year !
Craft Sets Parameter Ranges
Speed Forge 3D on Android
Gameplay Parameters | Stability, Weight and Materials
Recent Comments
cedric on
a draft icon for iphone done
ravendsg
on
A story for the game
ravendsg
on
24 jan 2010 | on a new track :)
ravendsg
on
24 jan 2010 | on a new track :)
ravendsg
on
24 jan 2010 | on a new track :)
ravendsg
on
24 jan 2010 | on a new track :)
ravendsg
on
All Tracks Descriptions
ravendsg
on
Slide Gameplay Mechanism
ravendsg
on
Weapons List v01
ravendsg
on
Speed Forge 3D on Android
cedric on
Speed Forge 3D on Android
ravendsg
on
21 dec 2009 | stay on track :)
ravendsg
on
Scheduling Calendar Added :)
cedric on
Scheduling Calendar Added :)
ravendsg
on
Craft Parts Revision | From 4 to 5 parts
Recent Comments