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	<title>Comments on: Track Concepts Set 1</title>
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	<link>http://blog.silentravengames.com/inertia-zero-racing/level-design/track-concepts-set-1/41/</link>
	<description>Silent Raven Games Development Studios</description>
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		<title>By: ravendsg</title>
		<link>http://blog.silentravengames.com/inertia-zero-racing/level-design/track-concepts-set-1/41/comment-page-1/#comment-4</link>
		<dc:creator>ravendsg</dc:creator>
		<pubDate>Thu, 12 Nov 2009 17:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.silentravengames.com/?p=41#comment-4</guid>
		<description>Very unconventional and Interesting designs and shapes hehe. Can try to design some with distinctly sharp corners, and also some tracks which could be specific combat base where the racer&#039;s objective is not to race, but to destroy. 

See the loop shape on the right side of this &lt;a href=&quot;http://blog.silentravengames.com/wp-content/gallery/Notebook_LevelDesign_Research/StoryBreakdown_02.JPG&quot; title=&quot;Level Design Notes&quot; rel=&quot;nofollow&quot;&gt;image&lt;/a&gt;

Combat base tracks could have more loops and splits to allow the craft in front to try and break away from attacker. 

&lt;h3&gt;TODO:&lt;/h3&gt;
- Perhaps can mark out each curve with a number and a icon to mark out up hill or down hills. So it is easier to comment based on &quot;track number&quot; and &quot;curve number&quot; 

- Also next time after creating a gallery, must create a &quot;Post&quot; and insert the gallery there with the visual editor, so everyone can see and comment :)</description>
		<content:encoded><![CDATA[<p>Very unconventional and Interesting designs and shapes hehe. Can try to design some with distinctly sharp corners, and also some tracks which could be specific combat base where the racer&#8217;s objective is not to race, but to destroy. </p>
<p>See the loop shape on the right side of this <a href="http://blog.silentravengames.com/wp-content/gallery/Notebook_LevelDesign_Research/StoryBreakdown_02.JPG" title="Level Design Notes" rel="nofollow">image</a></p>
<p>Combat base tracks could have more loops and splits to allow the craft in front to try and break away from attacker. </p>
<h3>TODO:</h3>
<p>- Perhaps can mark out each curve with a number and a icon to mark out up hill or down hills. So it is easier to comment based on &#8220;track number&#8221; and &#8220;curve number&#8221; </p>
<p>- Also next time after creating a gallery, must create a &#8220;Post&#8221; and insert the gallery there with the visual editor, so everyone can see and comment <img src='http://blog.silentravengames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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