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	<title>Silent Raven Games Blog &#187; LEVEL DESIGN</title>
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	<description>Silent Raven Games Development Studios</description>
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		<title>All Tracks Descriptions</title>
		<link>http://blog.silentravengames.com/inertia-zero-racing/level-design/all-tracks-descriptions/490/</link>
		<comments>http://blog.silentravengames.com/inertia-zero-racing/level-design/all-tracks-descriptions/490/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 16:07:34 +0000</pubDate>
		<dc:creator>ravendsg</dc:creator>
				<category><![CDATA[Game Progression]]></category>
		<category><![CDATA[LEVEL DESIGN]]></category>
		<category><![CDATA[Amp]]></category>
		<category><![CDATA[Angles]]></category>
		<category><![CDATA[Brat]]></category>
		<category><![CDATA[Curves]]></category>
		<category><![CDATA[Elder Brother]]></category>
		<category><![CDATA[Environment School]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Junk Yard]]></category>
		<category><![CDATA[Junkies]]></category>
		<category><![CDATA[Junkyard]]></category>
		<category><![CDATA[League Championship]]></category>
		<category><![CDATA[Lush Gardens]]></category>
		<category><![CDATA[Mechanisms]]></category>
		<category><![CDATA[Objective 1]]></category>
		<category><![CDATA[Obstacles]]></category>
		<category><![CDATA[Opponent]]></category>
		<category><![CDATA[Piles]]></category>
		<category><![CDATA[Plant Environment]]></category>
		<category><![CDATA[Private Sanctuary]]></category>
		<category><![CDATA[Rich Man]]></category>
		<category><![CDATA[Rubbish]]></category>
		<category><![CDATA[Sky Way]]></category>
		<category><![CDATA[Slides]]></category>
		<category><![CDATA[Straight Track]]></category>
		<category><![CDATA[Track 1]]></category>
		<category><![CDATA[Track 3]]></category>
		<category><![CDATA[Track Name]]></category>
		<category><![CDATA[Type None]]></category>

		<guid isPermaLink="false">http://blog.silentravengames.com/?p=490</guid>
		<description><![CDATA[<p class="restricted alert warning">Sorry, but you do not have permission to view this content.</p><p><a href="http://blog.silentravengames.com/inertia-zero-racing/level-design/all-tracks-descriptions/490/">All Tracks Descriptions</a> is a post from: <a href="http://blog.silentravengames.com">Silent Raven Games Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p class="restricted alert warning">Sorry, but you do not have permission to view this content.</p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fblog.silentravengames.com%2Finertia-zero-racing%2Flevel-design%2Fall-tracks-descriptions%2F490%2F&amp;linkname=All%20Tracks%20Descriptions"><img src="http://blog.silentravengames.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></p><ul class="related_post"><li><a href="http://blog.silentravengames.com/inertia-zero-racing/level-design/game-loop-players-progression-v03/426/" title="Game Loop | Players Progression | v03">Game Loop | Players Progression | v03</a></li><li><a href="http://blog.silentravengames.com/articles/apple-development/iphone-design-marketing-notes-gamasutra-blog-adams-saltsman/533/" title="iPhone Design &#038; Marketing Notes | Gamasutra Blog | Adams Saltsman">iPhone Design &#038; Marketing Notes | Gamasutra Blog | Adams Saltsman</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/tech/dev-journal/24-jan-2010-on-a-new-track/516/" title="24 jan 2010 | on a new track :)">24 jan 2010 | on a new track :)</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/slide-gameplay-mechanism/443/" title="Slide Gameplay Mechanism ">Slide Gameplay Mechanism </a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/tech/dev-journal/16-dec-2009-toolbar-and-turns/349/" title="16 dec 2009 | toolbar and turns">16 dec 2009 | toolbar and turns</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/tech/dev-journal/4-dec-2009-control-your-curves/229/" title="4 dec 2009 | control your curves&#8230;">4 dec 2009 | control your curves&#8230;</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/finalizing-gameplay-parameters-parameter-branches/206/" title="Finalizing Gameplay Parameters | Parameter Branches">Finalizing Gameplay Parameters | Parameter Branches</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Loop &#124; Players Progression &#124; v03</title>
		<link>http://blog.silentravengames.com/inertia-zero-racing/level-design/game-loop-players-progression-v03/426/</link>
		<comments>http://blog.silentravengames.com/inertia-zero-racing/level-design/game-loop-players-progression-v03/426/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 15:32:02 +0000</pubDate>
		<dc:creator>ravendsg</dc:creator>
				<category><![CDATA[Game Progression]]></category>
		<category><![CDATA[LEVEL DESIGN]]></category>
		<category><![CDATA[4 Play]]></category>
		<category><![CDATA[Casual Play]]></category>
		<category><![CDATA[Championship Requirements]]></category>
		<category><![CDATA[Freedom]]></category>
		<category><![CDATA[Game Loop]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Game World]]></category>
		<category><![CDATA[Ghost Race]]></category>
		<category><![CDATA[Hardcore Players]]></category>
		<category><![CDATA[Hub]]></category>
		<category><![CDATA[Inertia]]></category>
		<category><![CDATA[Money]]></category>
		<category><![CDATA[Mystery]]></category>
		<category><![CDATA[Participation Fees]]></category>
		<category><![CDATA[Pilot School]]></category>
		<category><![CDATA[Previous Version]]></category>
		<category><![CDATA[Professional League]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Prototype Requirements]]></category>
		<category><![CDATA[Revelation]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[School Streets]]></category>
		<category><![CDATA[Sequel]]></category>
		<category><![CDATA[Sky Way]]></category>
		<category><![CDATA[Stake Your Claim]]></category>
		<category><![CDATA[Street Racers]]></category>

		<guid isPermaLink="false">http://blog.silentravengames.com/?p=426</guid>
		<description><![CDATA[<p class="restricted alert warning">Sorry, but you do not have permission to view this content.</p><p><a href="http://blog.silentravengames.com/inertia-zero-racing/level-design/game-loop-players-progression-v03/426/">Game Loop | Players Progression | v03</a> is a post from: <a href="http://blog.silentravengames.com">Silent Raven Games Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p class="restricted alert warning">Sorry, but you do not have permission to view this content.</p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fblog.silentravengames.com%2Finertia-zero-racing%2Flevel-design%2Fgame-loop-players-progression-v03%2F426%2F&amp;linkname=Game%20Loop%20%7C%20Players%20Progression%20%7C%20v03"><img src="http://blog.silentravengames.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></p><ul class="related_post"><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/game-progression/game-loop-players-progression-v02/88/" title="Game Loop | Players Progression | v02">Game Loop | Players Progression | v02</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/level-design/all-tracks-descriptions/490/" title="All Tracks Descriptions">All Tracks Descriptions</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/finalizing-gameplay-parameters-parameter-branches/206/" title="Finalizing Gameplay Parameters | Parameter Branches">Finalizing Gameplay Parameters | Parameter Branches</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/game-progression/players-progression-league-rules/138/" title="League Rules">League Rules</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/slipstreaming-gameplay/594/" title="Slipstreaming Gameplay">Slipstreaming Gameplay</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/game-features-game-design-inertia-zero-racing-inertia-zero-racing/inertia-cancel-and-inertia-drift/563/" title="&#8220;Inertia Cancel&#8221; and &#8220;Inertia Drift&#8221;">&#8220;Inertia Cancel&#8221; and &#8220;Inertia Drift&#8221;</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/story/a-story-for-the-game/527/" title="A story for the game">A story for the game</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/slide-gameplay-mechanism/443/" title="Slide Gameplay Mechanism ">Slide Gameplay Mechanism </a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/craft-models-parameter-ranges/400/" title="Craft Sets Parameter Ranges">Craft Sets Parameter Ranges</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/crafts-game-design-inertia-zero-racing-inertia-zero-racing/craft-sets-descriptions/325/" title="Craft Sets Descriptions">Craft Sets Descriptions</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Track Concepts Set 1</title>
		<link>http://blog.silentravengames.com/inertia-zero-racing/level-design/track-concepts-set-1/41/</link>
		<comments>http://blog.silentravengames.com/inertia-zero-racing/level-design/track-concepts-set-1/41/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 17:04:48 +0000</pubDate>
		<dc:creator>G-yang</dc:creator>
				<category><![CDATA[LEVEL DESIGN]]></category>

		<guid isPermaLink="false">http://blog.silentravengames.com/?p=41</guid>
		<description><![CDATA[<p class="restricted alert warning">Sorry, but you do not have permission to view this content.</p><p><a href="http://blog.silentravengames.com/inertia-zero-racing/level-design/track-concepts-set-1/41/">Track Concepts Set 1</a> is a post from: <a href="http://blog.silentravengames.com">Silent Raven Games Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p class="restricted alert warning">Sorry, but you do not have permission to view this content.</p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fblog.silentravengames.com%2Finertia-zero-racing%2Flevel-design%2Ftrack-concepts-set-1%2F41%2F&amp;linkname=Track%20Concepts%20Set%201"><img src="http://blog.silentravengames.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></p><h2  class="related_post_title">Random Posts</h2><ul class="related_post"><li><a href="http://blog.silentravengames.com/inertia-zero-racing/tech/dev-journal/16-dec-2009-toolbar-and-turns/349/" title="16 dec 2009 | toolbar and turns">16 dec 2009 | toolbar and turns</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/the-4-weapons-categories/151/" title="The 4 Weapons Categories">The 4 Weapons Categories</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/tech/dev-journal/6-dec-2009-i-checked-the-tracks/246/" title="6 dec 2009 |I &#8220;checked&#8221; the tracks">6 dec 2009 |I &#8220;checked&#8221; the tracks</a></li><li><a href="http://blog.silentravengames.com/articles/apple-development/bytes-the-0-99-problem-adam-saltsman-gamasutra-blogs/249/" title="Bytes: The 0.99 Problem | Adam Saltsman | Gamasutra Blogs">Bytes: The 0.99 Problem | Adam Saltsman | Gamasutra Blogs</a></li><li><a href="http://blog.silentravengames.com/silent-raven-games/a-draft-icon-for-iphone-done/551/" title="a draft icon for iphone done">a draft icon for iphone done</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/game-progression/why-is-there-a-need-for-a-story-in-a-racing-game/438/" title="Why is there a need for a story in a racing game?">Why is there a need for a story in a racing game?</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/project-management/workflow-discussions/2-suggestions-to-improve-gameplay-parameter-testing-workflow/265/" title="2 Suggestions to Improve Gameplay Parameter Testing Workflow">2 Suggestions to Improve Gameplay Parameter Testing Workflow</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/gameplay-parameters/craft-sets-and-craft-sets-parameters-ranking/286/" title="Craft Sets and Craft Sets Parameters Ranking Table">Craft Sets and Craft Sets Parameters Ranking Table</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/tech/dev-journal/24-jan-2010-on-a-new-track/516/" title="24 jan 2010 | on a new track :)">24 jan 2010 | on a new track :)</a></li><li><a href="http://blog.silentravengames.com/inertia-zero-racing/game-design-inertia-zero-racing/game-progression/game-loop-players-progression-v02/88/" title="Game Loop | Players Progression | v02">Game Loop | Players Progression | v02</a></li></ul>]]></content:encoded>
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